![]() ![]() Vermeij started at DMA in 1995, building Space Station Silicon Valley for the N64. As technical director, Obbe Vermeij played a key role here, working alongside Adam Fowler, producer Leslie Benzies and art director Aaron Garbut. The boundless territory and endless horizons that GTA III promised led to a freedom of movement that is, now more than ever, near impossible to replicate in normal life.Ĭentral to this eye-popping achievement was the bravura technical ambition of DMA, which would become Rockstar North in 2001, and its decision to switch from the top-down perspective that had dominated Grand Theft Auto’s acclaimed but comparatively limited predecessors and into a hyper-real 3D vantage. To be found within the approximate 8km² of the game’s virtual expanse – said by Rockstar co-founder Dan Houser to be a "hybrid of a generic American city" and, in its three islands, resembling an industrial Brooklyn and Queens, Manhattan’s commercial district and the suburbs of New Jersey – are the keys to the open world.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |